While it is true that mobile applications have come a long way in the past few years, yet still for some people, the idea of building a mobile application from nothing sounds like a challenging task, full of complex and corny coding activities. But this does not mean that! Before creating a new mobile application, you have to design it.
It is vital to plan each step, and the difference between an excellent mobile application user interface and a mobile application user interface is notable. This is why application development service from a good and reputable company is essential. But first, let’s get to the point of designing a user interface for a mobile application.
This post gives you an overview of a few essential principles to keep in mind when designing a mobile application. Including a discussion on how you can not just conceive of and make requirements for designs but also how to implement and test those designs in the future.
Also commonly known as heuristics, it is critical to understand that design principles are not necessarily stated in stone. They are just guidelines that app designers can follow to enhance the quality of the user interface of their mobile app – while leaving room for personal creativity to thrive. Yes, they are suggestions, but they are good – and they also allow you to reduce the delivery time of your product with high-end quality.
UI Design Principles
If taken together, every design principle mentioned below combines to form something far more potent than what they can be on their own – something that makes you a lot easier as a user interface designer.
The most vital user interface (UI) design principles you must follow include ones like:-
- The Structure Principle: The intent and impact of your design choices must be clear, and everything must be related to end users’ recognizable and immediate requirements.
- The Simplicity Principle: This principle ensures that your design is clear, simple, and easy to use.
- The Visibility Principle: It is about options someone requires to perform a task. They must be center and front, not letting distracting design options get in the way.
- The Feedback Principle: Designers must keep end users enlightened of not just interpretations and actions of functionality but also conditions and states.
- The Tolerance Principle: This is vital as it enables redoing and undoing. This decreases the expenses of your initial mistakes and prevents errors.
- The Reuse Principle: The design must reuse external and internal components and behaviors. If you launch two applications with the same feature, that feature must work the same way in both cases, so the need to suddenly learn two entirely different approaches is not required.
Testing is required, and it should be done at every phase of the UI design process. When building an application, you can check if you are on the correct path and avoid doing expensive rework by testing your app. This means testing not just the thumbnail diagrams but wireframes, high-fidelity clones, and prototypes.
What are You Building?
First, the application’s functions should depend on this question’s answer “What are you building in the first place?” What do users require the application to do, and why are you designing it? The same core group must control every choice you make.
All of this can be answered if you ask yourself, “what are you building?”
Now you can shift to the following step – “how do you build it?
How Do You Build it?
If you are starting to design a mobile app user interface, you should know that the most suitable digital tool for this is Sketch. This digital tool also has some built-in capable tools that assist you in setting up your designs and previewing them.
- Sketching the App
Sketching the design of an app is the first step. You must create a standard flowchart to understand how users use your app. It enables designers to identify how multiple app screens are related.
Next, you need to verify that users are allowing notifications to be sent to them, as this is an integral part of a user’s onboarding. User onboarding can include in-app tips, short explainer videos, and a short illustrated guide after the first introductory screen.
We typically send notifications to the users on their home screens if necessary. Thus, the next important step is the home screen design. We suggest enhancing it with game elements, such as charts, stats, timers, animated heroes, progress bars, etc.
In the End
At this point, a big part of “hard work” has been dealt with already. App developer services have designed, tested, and started to build that mobile application user interface and have lessened a lot of issues along the way. But above all these, do not forget that whatever you do is to serve one selected group of people, which are your end users.